Re:D Shine!
CAN:D
ATK:
100
DEF:
100
Carrying infinite potential, she continues to chase her shining dream with a smile on her face.
JAM:P Up!
[REQUIREMENT] Send 1 face-up Psychic Type monster from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your hand face-up to your field. If you sent "CAN:D" to the Graveyard to meet the requirement, the monster Special Summoned by this effect gains 1500 ATK until the end of this turn.
You can get Re:D Shine! in these characters
Decks used Re:D Shine! in RUSH DUEL SEVENS
Re:D Shine!
YGO Mod (20517634)
Re:D Shine!
Main: 30
CAN - Melo:D
ATK:
2400
DEF:
1800
[REQUIREMENT] Return 1 other face-up Level 5 or higher monster from your field to the hand. [EFFECT] Shuffle 1 face-down card from your opponent's field into the Deck. Then, if your LP are lower than your opponent's, you can add 1 Level 1 Psychic Type Normal Monster from your Graveyard to your hand.
Imaginary Reactor
ATK:
500
DEF:
500
[REQUIREMENT] If you have 10 or more cards in your Deck, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card's name becomes "Imaginary Actor" until the end of your opponent's next turn. Then, you can place 1 "Monster Reincarnation" from your Graveyard on the bottom of your Deck. If you do, you can draw 2 cards.
JAM:P Check!
[REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.
JAM:P Up!
[REQUIREMENT] Send 1 face-up Psychic Type monster from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your hand face-up to your field. If you sent "CAN:D" to the Graveyard to meet the requirement, the monster Special Summoned by this effect gains 1500 ATK until the end of this turn.
Re:D Shine!
YGO Mod (20517634)
Re:D Shine!
Main: 30
CAN - Melo:D
ATK:
2400
DEF:
1800
[REQUIREMENT] Return 1 other face-up Level 5 or higher monster from your field to the hand. [EFFECT] Shuffle 1 face-down card from your opponent's field into the Deck. Then, if your LP are lower than your opponent's, you can add 1 Level 1 Psychic Type Normal Monster from your Graveyard to your hand.
JAM:P Check!
[REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.
JAM:P Up!
[REQUIREMENT] Send 1 face-up Psychic Type monster from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your hand face-up to your field. If you sent "CAN:D" to the Graveyard to meet the requirement, the monster Special Summoned by this effect gains 1500 ATK until the end of this turn.
Re:D Shine!
YGO Mod (20517634)
Re:D Shine!
Main: 30
CAN - Melo:D
ATK:
2400
DEF:
1800
[REQUIREMENT] Return 1 other face-up Level 5 or higher monster from your field to the hand. [EFFECT] Shuffle 1 face-down card from your opponent's field into the Deck. Then, if your LP are lower than your opponent's, you can add 1 Level 1 Psychic Type Normal Monster from your Graveyard to your hand.
JAM:P Check!
[REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.
JAM:P Up!
[REQUIREMENT] Send 1 face-up Psychic Type monster from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your hand face-up to your field. If you sent "CAN:D" to the Graveyard to meet the requirement, the monster Special Summoned by this effect gains 1500 ATK until the end of this turn.
Re:D Shine!
YGO Mod (20517634)
Re:D Shine!
Main: 33
CAN - Melo:D
ATK:
2400
DEF:
1800
[REQUIREMENT] Return 1 other face-up Level 5 or higher monster from your field to the hand. [EFFECT] Shuffle 1 face-down card from your opponent's field into the Deck. Then, if your LP are lower than your opponent's, you can add 1 Level 1 Psychic Type Normal Monster from your Graveyard to your hand.
Rising Light Angel Essel
ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.
Rising Light Angel Esser
ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.
JAM:P Check!
[REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.
JAM:P Up!
[REQUIREMENT] Send 1 face-up Psychic Type monster from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your hand face-up to your field. If you sent "CAN:D" to the Graveyard to meet the requirement, the monster Special Summoned by this effect gains 1500 ATK until the end of this turn.
Re:D Shine!
YGO Mod (20517634)
Re:D Shine!
Main: 33
CAN - Melo:D
ATK:
2400
DEF:
1800
[REQUIREMENT] Return 1 other face-up Level 5 or higher monster from your field to the hand. [EFFECT] Shuffle 1 face-down card from your opponent's field into the Deck. Then, if your LP are lower than your opponent's, you can add 1 Level 1 Psychic Type Normal Monster from your Graveyard to your hand.
Rising Light Angel Essel
ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.
Rising Light Angel Esser
ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.
JAM:P Check!
[REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.
JAM:P Up!
[REQUIREMENT] Send 1 face-up Psychic Type monster from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your hand face-up to your field. If you sent "CAN:D" to the Graveyard to meet the requirement, the monster Special Summoned by this effect gains 1500 ATK until the end of this turn.